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Turnkey iGaming Platform

Turnkey iGaming platform,
live in weeks.

A complete, launch-ready casino and sportsbook — games, payments, PAM, bonusing and compliance — themed to your brand and live in weeks, not quarters.

6–8 wkTo launch
4,000+Games ready
100+Payment methods
What is a turnkey iGaming platform?

A turnkey iGaming platform is a pre-built, ready-to-launch online gambling solution that includes the games, player platform, payments, bonus engine and compliance — themed to the operator’s brand — so a licensed operator can go live in weeks rather than building from scratch.

Speed, without the shortcuts

A turnkey launch gets you to market in weeks on a platform that is already proven and certified-ready. You bring the brand and the licence; we bring everything else.

Outgrow it later? It is the same modular core, so you can customise without re-platforming.

What’s included

Inside a turnkey launch

Everything you need to take bets on day one.

🎨

Branded front-end

A themed, conversion-focused casino and sportsbook in your brand.

Game library

Thousands of slots, live and table games pre-integrated.

Cashier

Fiat and crypto payments with 100+ methods ready to go.

Promotions

A bonus engine pre-configured for acquisition and retention.

Compliance

KYC, AML and responsible gaming set up for your regulator.

Launch support

Certification help, go-live support and 24/7 ops.

“Turnkey” is three different deals wearing one word

The list above is what a turnkey launch includes. It says nothing about what you own — and that is the question the word is used to avoid. Ask five suppliers for a turnkey platform and you will get five contracts that differ on the only thing that matters at exit. The blurring is deliberate. Here is the taxonomy underneath it.

White-label — you rent a brand on someone else’s licence

The provider holds the gambling licence. Your players register under it, accept the provider’s terms, and legally become the provider’s customers. You supply a brand, a domain and the marketing spend. The provider supplies everything else and takes a share of revenue. In regulatory terms you are closer to an affiliate with a skin than to an operator. If the relationship ends, the players stay where they registered.

Turnkey — your licence, their platform

You hold the operating licence. You carry the regulator relationship, the AML obligations and the liability. The provider licenses the platform to you and runs it. This is a genuine step up: you are an operator, the player relationship is yours, and you answer to the regulator directly. But the software is still licensed, not owned. You cannot fork it, you cannot take the codebase to another vendor, and the fee usually still scales with your revenue.

Custom build — you own the codebase

The platform is written for you, the IP assigns to you, and it runs on infrastructure in your accounts. There is no revenue share because there is no licensor. The trade is real: you pay for the build up front and you carry the product decisions yourself.

Buyers sign “turnkey” deals every year believing they bought the third tier, then discover at diligence they bought the first. The contract language that decides it is rarely on the sales deck. Our companion piece on custom development versus white-label works that comparison end to end; this page is about the trap in the middle tier.

The decision table

White-label vs turnkey vs custom build

Nine dimensions that change the outcome. Read the last two rows first — they are the ones nobody shows you.

DimensionWhite-labelTurnkeyCustom build
Licence holderThe provider. Players register under their licence.You. You answer to the regulator directly.You.
IP / codebase ownershipProvider. You own the brand assets only.Provider. Licensed to you for the term.Yours, assigned on delivery.
Player data & walletProvider’s system, provider’s controller status. Export by permission.Often yours on paper — check the export schema and where the wallet ledger lives.Yours. Your database, your cloud accounts.
Time to launchFastest. Weeks.Fast. Weeks once the licence is in hand.Longest. Scoped, not taken off a shelf.
Upfront costLowest.Low to moderate.Front-loaded. The whole cost is visible on day one.
Ongoing costRevenue share. Rises with every winning month.Revenue share or licence fee, often tiered by volume and charged per brand.Hosting, engineering and support. Flat against revenue.
Product differentiationTheme and copy. The product is the provider’s.Theme, game mix, bonusing. Core behaviour is fixed.Anything you can specify — including the thing nobody else runs.
Exit / asset valueAn acquirer buys a marketing contract.An acquirer buys a licence and a player base, plus a platform contract they must novate.An acquirer buys an asset: licence, players and code.
Migration difficultyHardest. Players re-register under a new licence from zero.Hard. Data exports, but wallet history and integrations are rebuilt.Not applicable — you already hold it. Changing cloud provider is an infra job.
How we work

From idea to go-live.

A proven path that turns a licence and an idea into a revenue-ready gaming business.

01

Discovery & licensing fit

We map your target markets, licence model and game mix before a line of code is written — so the build matches the regulator from day one.

Market analysisLicence strategyGame mix
02

Architecture & design

Modular platform architecture, player journeys and a UI designed to convert and retain — prototyped before we commit.

System designUX / UIPrototype
03

Build & integrate

Games, payment rails, KYC/AML and game providers wired together on a scalable, low-latency core with CI/CD from sprint one.

EngineeringIntegrationsQA
04

Launch & grow

Certification, soft launch and go-live — then a 24/7 ops team and a data loop that keeps you scaling when traffic spikes.

CertificationGo-live24/7 ops

Four questions that settle which tier you are buying

Ignore the brochure. These four answers, in writing, place any deal on the table above. A supplier who will not answer them plainly has answered them.

1. Whose licence are players registered under?

Read the player terms and conditions your sign-up form will actually show. The licensee named in that document owns the customer relationship in the regulator’s eyes. If it is not your entity, you are white-label, whatever the sales agreement is titled.

2. Who is the data controller, and where does the wallet ledger live?

Two questions that get answered as one. The player database can be nominally yours while the wallet — the authoritative ledger of balances, bets and settlements — sits inside the provider’s system. That matters because balances are liabilities. If you cannot reconstruct every player’s balance from data you hold, you cannot move and you cannot audit yourself. Ask for the export schema, not a promise of “full data access”. KYC and AML records have the same problem: verification artefacts and audit trails are what a regulator asks for, and they are often the hardest things to get out.

3. What can you actually take with you?

Not the platform — that is what a licence means. The realistic question is the rest: player records, transaction history, KYC artefacts, outstanding bonus liabilities, and the integration contracts with game studios and payment providers. Check whose name is on those contracts. If the provider signed them, the terms leave with the provider.

4. At exit, does a buyer acquire an asset or a contract?

This is the question that reprices the whole decision. Diligence asks what the company owns. A licence and a player base have value. A platform contract with a change-of-control clause is something the buyer must renegotiate with a third party who knows the deal cannot close without them. Owned code sits on the balance sheet and cannot be repriced by someone else’s commercial team.

The cost curve, honestly

White-label and turnkey are cheaper on day one. That is not marketing — it is true, and a developer who tells you otherwise is selling. But the deferred cost is not avoided. It is converted into a share of every future month.

Revenue share has one unpleasant property: it scales with your success. You pay the most in exactly the months you are winning, and what you pay is not tied to work the provider is doing that month. A custom build inverts the shape — front-loaded, uncomfortable, then flat, sized to load rather than to margin. Somewhere the two lines cross.

Where they cross is not a number we can print: it depends on your take rate, your marketing efficiency and your provider’s tiers. Anyone who quotes a universal figure is guessing. The conditions that pull the crossover earlier are knowable:

  • Volume. Revenue share is a tax on gross gaming revenue. The bigger the GGR, the worse the trade gets — automatically, every month.
  • Multi-brand. Licensing deals usually charge per brand. Owned code deploys a second brand for the cost of the deploy.
  • Multi-market. Each new jurisdiction adds compliance work you must persuade a provider to prioritise against their other clients. On your own infrastructure, you set the queue.
  • Differentiated product. If your edge is a mechanic, a bonus structure or a risk model nobody else runs, a shared platform cannot express it. And if it could, your competitors get it in the next release.
  • Intent to sell. If there is an exit thesis, the asset is the entire point.

If none of those apply — single brand, single market, commodity product, and you are testing whether the market wants it at all — white-label is the correct answer. We will tell you so on the call.

What we mean when we say turnkey

We do not sell the middle tier. We sell its speed without its ownership cost, and the mechanism is scope rather than shortcuts.

A first launch does not need every vertical, every market and every payment rail. It needs one casino or one sportsbook that converts, a cashier that clears, and compliance that passes certification. Built on a modular core — wallet, player account management, bonusing, reporting and provider integrations as separate services rather than one entangled monolith — that is a build you can put live in weeks and then extend, because the seams are exactly where the next thing attaches.

What you get on day one is narrower than a shelf platform. What you have in year two is a codebase that absorbed a second brand, a second market and a mechanic your competitor cannot copy — with no re-platform, no renegotiation and no migration.

Getting off a white-label later — and why you will not enjoy it

Every buyer who chooses speed tells themselves they will migrate once the numbers justify it. Some do. It is worth knowing what that project is before you rely on it as a plan.

The players do not come with you

If your players registered under the provider’s licence, they are the provider’s customers. A new licence means a new legal relationship, so in practice every active player must re-register with your entity and re-verify. You will not carry all of them, and the drop-off lands at exactly the moment you are changing everything else.

Balances are liabilities, not rows

Player balances cannot be copied into a new database. They are money you owe, and moving them has to satisfy your regulator, your payment providers and your auditors. Expect to run both systems in parallel while balances drain or settle, and expect to reconcile two ledgers to the cent. This workstream sets the timeline, not the code.

The licence transition is the long pole

Your own licence has to be live before migration, not after — so licensing runs months ahead of any technical work. The regulator will also want the platform itself assessed. RNG and game certification is a separate queue you cannot compress by working harder.

SEO and domain continuity

The asset most often destroyed in a migration is organic search. Rankings attach to URLs, and a re-platform typically changes every one of them. Keep the domain in your own registrar account from day one — never the provider’s — map old URLs to new ones, redirect them before launch, and expect a dip anyway. If acquisition depends on search, this is a pre-condition, not a launch-week detail.

None of this makes white-label wrong. It makes “we’ll migrate later” a project rather than a footnote, and it is worth pricing when you sign, not when you outgrow. If you are still weighing partners, our notes on how to choose an iGaming development company cover what to ask before the contract is drafted.

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Questions, answered

Frequently asked questions

How fast can a turnkey iGaming platform go live?+
Most turnkey launches go live in six to eight weeks once the licence and branding are ready.
Can I customise a turnkey platform later?+
Yes. It runs on our modular core, so you can re-theme, add verticals or build bespoke features without re-platforming.
Does turnkey include payments and games?+
Yes — a full game library and a fiat-and-crypto cashier are included and pre-integrated.
Do I still need my own licence?+
Yes. You hold the operating licence; we build and run the platform to that regulator’s requirements.
What is the difference between a white-label and a turnkey iGaming platform?+
Whose licence the players register under. On a white-label the provider holds the licence and your players are legally their customers. On turnkey you hold the licence and answer to the regulator directly — but the platform itself is still licensed to you rather than owned.
Who owns the player data and the wallet on a turnkey platform?+
It depends on the contract, so read it. Player records are often yours on paper while the wallet ledger — the authoritative record of balances and settlements — stays inside the provider’s system. Ask for the export schema before you sign, not a promise of full data access.
Is a turnkey platform cheaper than a custom build?+
On day one, yes. Over time it inverts, because revenue share scales with your success — you pay most in the months you are winning. Custom is front-loaded and then flat. The crossover comes earlier if you have volume, multiple brands, multiple markets, a differentiated product, or an intention to sell.
Can I migrate off a white-label platform later?+
Yes, but price it before you rely on it. Players registered under the provider’s licence must re-register and re-verify with your entity, balances have to be reconciled and settled rather than copied, your own licence must be live first, game and payment contracts are re-signed rather than transferred, and the URL changes put your organic search at risk.
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